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Wolfram is the company where computation meets knowledge. A leader in scientific and technical innovation, Wolfram continues to build toward a future where sophisticated computation and knowledge-based programming are universally accessible. Combined, the new Wolfram Language, Wolfram Engine and Wolfram Cloud will make possible a computable model of the world—in essence, a global brain. Wolfram is the creator of Mathematica, the world’s foremost technical computing program; Wolfram|Alpha, the widely used computable knowledge engine; and Wolfram Notebooks, the ultimate environment for technical workflows combining literate programming and interactive publishing on desktop, web and mobile in one unified system. Computation. Knowledge. Content. Interaction. Infrastructure.

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In the Media

Compression and Recompression of JPEG: Stability, Artifacts and Iterative Image Collapse

Published May 26, 2026

Every semester or two, students ask me about the implications of re-compression, especially of JPEG files. Compression comes in two main kinds—Lossless, which is completely invertible, meaning you get exactly what you put in when you decompress, and Lossy which ‘throws out’ things deemed unimportant in some way, so that when … »

A Data Adventure in Boston, 1929: Historical Census Corpus Analysis

Published May 22, 2026

I am writing a novel. It’s a historical fiction thing. Apparently, that means I need to do a lot of research on what life was like in the 1920s. ​ My problem last night was, my character moves to Boston from Chicago, and in order to give the city texture, we need … »

LLMs, Symbolic Computation and the Future of Mathematical Discovery

Published May 18, 2026

“The cat’s out of the bag,” said the mathematician Andrew Granville, reflecting on the rapid improvement of AI systems. His phrase captures the mood of the moment: by 2025-26, large language models (LLMs) had become powerful enough to move from impressive demonstrations to serious mathematical and scientific use. AI systems … »

Computational Geometry Modeling of the Neolithic Circular Ditch in Vinoř, Prague

Published May 15, 2026

This tutorial is a follow-up to a recent post by the author herself about archeoastronomical modeling of Central European Neolithic Circular Ditches [1], or roundels, with Wolfram 3D graphical primitives. Here, the focus will be instead on the use of mesh-based primitives from computational geometry to build a realistic 3D … »

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